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Showing 2 results for Posture
Maya Behmaram, Farideh Babakhani , Rahman Sheikh Hoseini , Volume 23, Issue 1 (3-2021)
Abstract
Background and Objective: Postural defects are increased among students due to inactivity. Their unwillingness to perform traditional activities, requires finding appropriate ways to increase physical activity. This study was done to compare the effect of selected Xbox Kinect games and normal on the posture in low activity students.
Methods: In this quasi-experimental study, 26 sedentary fourth and fifth grade students were non-randomly divided into two groups. During the 6-week period, one group engaged in 3 sessions per week of selected Xbox Kinect games and the other group engaged in routine school physical education activities during school hours. The photogrammetry and Kinovea software was used to study the posture of the joint angles.
Results: In static posture, head position angle, thoracic arrow, horizontal scapula alignment, horizontal pelvic alignment, and body alignment were found positive effect in Xbox Kinect group in compared to normal physical activity (P<0.05). There was not any significant difference between the two groups in Lumbar Arrow, Lumbar Angle, pelvic Tilt Pelvis, Knee Position, Quadriceps Angle and Foot Pronation.
Conclusion: Xbox Kinect games are a good way to correct postural deviations in sedentary students in low activity student.
Hamidreza Naserpour , Mehdi Khaleghi Tazji , Amir Letafatkar , Hooman Angoorani , Volume 25, Issue 1 (3-2023)
Abstract
Background and Objective: Long-standing groin pain (LSGP) is a common injury in ball games. This study aimed to compare the electrical activity of selected lumbopelvic-hip muscles during a single leg jump-cut maneuver in football players with LSGP and healthy players.
Methods: In this case-control study, 32 football players were divided into two groups: LSGP (n=16) and healthy (n=16). A force plate was used to determine the heel-contact and heel-off moment. The ground reaction forces and the average of three trials of the electrical activity of selected lumbopelvic-hip muscles during a single leg jump-cut maneuver were recorded bilaterally.
Results: At the heel-contact moment, the rectus abdominis and adductor longus muscles on the dominant side and the multifidus muscle on the opposite side showed significantly higher activity in the LSGP group compared to the healthy group (P<0.05). Similarly, at the peak of the vertical reaction force, the rectus abdominis and adductor longus muscles on the dominant side and the multifidus and gluteus medius muscles on the opposite side were significantly more active in the LSGP group (P<0.05). At the toe-off moment, the internal oblique, adductor longus, and gluteus medius muscles on the dominant side and the internal oblique, multifidus, and gluteus medius muscles on the opposite side were also more active in the LSGP group compared to the control group (P<0.05).
Conclusion: Long-standing groin pain causes changes in the electrical activity of muscle groups during different phases of the single-leg jump-cut maneuver, leading to increased dynamic stability and possibly an increased risk of overuse injuries, chronic injuries, economic consequences, and exclusion from sports activities.
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